Behind the Scenes of Fallout, Gaming’s Most Astonishing TV Hit

The Fallout TV show has made a triumphant return to Prime Video, and it's fair to say that viewers were delightfully shocked by the quality of its debut season. By portraying the retro-futuristic, nuclear-ravaged United States through the perspectives of three separate characters, it managed to capture various facets of the player's adventure.

We followed vault-dweller Lucy, attempting to do the right thing and learning that the barren landscape made that very difficult; Max, the Brotherhood of Steel new recruit, who starts doubting his faction's authority and causes plenty of trouble in mechanized battle suit; and Walton Goggins's character, a standout performance who has long since lost any moral compass out in the contaminated wastes.

Setting the Stage for a New Chapter

The debut season's finale revealed a major secret about the culprits behind the nuclear war that trapped a population in underground vaults for hundreds of years. It also raised several enigmas unanswered for the next installment – and, on this occasion, hopes are considerably elevated.

“We’ll take ‘pretty good’ – let’s get that on a poster,” remarks Jonah Nolan.

“Going into the initial season, everyone’s like, ‘Just don't mess it up’,” adds Todd Howard. “We are thrilled with the feedback to the show, so this time people are arriving with more enthusiasm and new expectations.”

A New Vegas Vibe for Season Two

The upcoming season is set in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and personalities in the series, despite the fact that it was somewhat buggy at launch.

“It has a sun-baked feel, a Mojave vibe, that’s so essential to that game,” explains Nolan. “That dusty, blasted-out iconic highway vibe of the game is so much rewarding to incorporate into the show.”

In the series narrative, a considerable period has elapsed since the events of the New Vegas game by the time the characters arrive there. Nevertheless, the creators hint that it does reference the player’s journey.

Crafting a Tangible World

The Fallout TV series is notable for its physical authenticity – its creators ensured authentic items and sets were fabricated, mirroring the makeshift nature of the towns in the games.

“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all filmed against a digital backdrop,” comments another of the showrunners. “The key objective of an adaptation, particularly of a video game, is to seem like it’s tangible.”

In fact, pretty much every element you see on-screen is practical, including the notoriously frightening irradiated monsters known as the apex predators. In the show, they are created using animatronics, and were reportedly rather intimidating up close.

A Labor of Love

The Fallout series works because it is developed by accomplished storytellers who are also dedicated players, in collaboration with the visionaries behind the franchise. This mutual respect for the lore is evident in the end result.

The second season is being released on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the initial release. This approach will foster a different weekly discussion, something the team themselves are excited to observe.

“It's richer, it’s bigger, it’s more humorous, it has a lot of twists,” says the game director. “I’m looking forward to seeing what people think.”

John Glenn
John Glenn

Tech strategist and futurist with over a decade of experience in digital transformation and emerging technologies.